This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

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Apocalypse Plus Feedback - Tell us what you think!

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  • 1
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    Well, pain cycle isn't a bad enchantment unless you don't have leeching or radiance enchanted into the melee weapon. The reckless enchantment is. It cuts your health by a staggering 60%, which increases enemy damage by that same amount. And for what, increased attack damage? I think the reckless enchantment needs to be nerves in health reduction. 15 or 10% is better than 60%.

  • 0
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    apocolype plus is too easy with a good gear, you should make a corruputed mode that a mobs are enchanted and better gear, this would be a game changer!

  • 0
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    My complaints are the same as every one else’s yet nothing has been done to fix a broken game. This game is really fun but in the later apocalypse levels when nearly all enemies are enchanted it really highlights how broken almost all the enchantments actually are on enemies. The game quickly turns into getting randomly getting one shot by either thorns or deflect half the time. The other half is running into enemies that have both protection and healing on. Meaning it takes an eternity to kill them and only if you have burst moves to even take them out before they heal each other back up. The game is a hack and slash game but quickly turns into getting hit once and running away til you can heal every single encounter. Lightning can easily be a once shot death, gravity on the exploding guys is not fun, multishot is a disaster on some mobs. Get rid of the enchantments or change them a lot or I’m just done. I’ve always been told I’m pretty good at games but I don’t have the patience or skill to make it through a level when the game doesn’t want me to. Spawning 2 or 3 bosses right next to me when it’s difficult enough to handle all the enchanted enemies around me is just ridiculous.

  • 6
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    Levitation Shot was a mistake. Pure and simple. There is nothing fair about an enchantment that stuns you for a few seconds and causes hefty damage at the end. If you're in a group of mobs and this hits you, you can consider yourself down a life because the other mobs are free to hit you in that time while you're unable to do ANYTHING (no attacking, shooting, artifacts, or potions) for some reason. Why does it stun us? It doesn't in normal Minecraft. We should be able to attack and use potions and everything. Nothing in the name of the enchantment has anything to do with stunning/incapacitating us. Just levitating.

    And I know I don't speak for just myself. No one thinks it's fair or good. A group of enchanted mobs that includes even one Levitation Shot enemy is deadlier than anything in the game. If you don't understand the significance of being completely immobilized for a few seconds during a group mob assault, you need to playtest on some more Apocalypse+25 levels and try standing still for that amount of time in any group and see how long it takes to die. It's not long. It's why getting hit by Levitation Shot even once can cause an instant lost life no matter what the player does (because they can't do ANYTHING while they're floating).

    Also, Anchor still has a dead zone right in front of the player. Spider Cave hunt spawns are still awful and unfair. Sometimes Squall Golems are immune to Voidstrike and Gong. Various other bugs I thought I'd mention.

  • 3
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    I actively hate the drops in this game, or rather I hate when things drop, because they always tend to interrupt my attacks. Why is the attack button and the pick-up/interact button the same thing? It makes food/arrows/potion/gear drops a minefield in a battle location, since they block your attacks. It makes fighting in doorways IMPOSSIBLE. If you wanna attack near a downed player or revive them with an enemy nearby, it's a coin flip which action your character chooses.

    This is a fundamental design flaw that I'm not sure how it's existed so long. If you have 300/300 inventory, it makes combat ridiculously hard. If a piece of gear drops, you can't attack there because it makes you try to pick up the item instead, and you can't pick up the item because you have no room for it, so it becomes a hazard zone for you because you simply CANNOT fight any enemies there.

    There needs to be a separate action for the two commands, so players can choose to bind it to whatever they want.

  • 0
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    Apocalypse Plus levels are fairly easy to finish with more players... up to Level Plus 25 without a hitch.

    I wish there were an infinite number of Apocalypse Plus levels to advance through, like a "high score" or something.

    Everyone would be jealous if they saw someone wearing 3000 level armor...

  • 1
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    I am really unhappy about apocalypse plus, it is too difficult with having enchanted mobs with regen/thorns/deflect and more, bare in mind when mobs are enchanted, they receive a health buff. Imagine just chilling and killing mobs... next minute there is a group of enchanted creepers with the buffs Speed/double damage. Most of the time they run me down and instantly kill me, just ONE of FIVE creepers can instant kill. Do that 4 more times to try and survive. I am power rank 159 and im playing apocalypse 9, which is 6 rankings lower... still i am being destroyed by too many, overpowered enchanted mobs. The game is great, at first it was so much fun but after trying to adventure the game and try new builds, i get destroyed. It doesn't make it better when the rewards i get all mission long (can take up to an hour), i get no rewards that feel and rewarding... basically wasting my time. Only way for me to get good builds and get other things throughout the missions is by the Blacksmith, this ruins the whole idea of playing higher difficulty, when in fact you can player lower difficulty, get the rewards you're wanting and upgrade them. This is a poor way to play the game, it got boring way too fast and definitely not worth the money. But again the game has soooo much potential.

  • 3
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    To put it simply, the way the game is put together makes it seem... sloppy. I'm the one who's been making videos and guides for the gear and stuff in the game, and calculating how buffs work. A perfect example of what I mean is when you enter the cave of Soggy Swamp. That can be such an incomprehensible cluster. A miniboss and 1-3 Raid Captains coming at you all at once in a small space right by a doorway (which makes it impossible to use the attack button) - not including other mobs - is what you're often facing, and it's about as bad in other areas of other levels.

    Spiders I feel shouldn't attack the way they do. I get what you're going for, but when a Spider holds you in place, you're a sitting duck for EVERY other mob. If there's 10-20 ranged mob around (which there can be) and a Spider nabs you with its web (because its tossing mechanic is currently delayed/broken, and it's hard to keep track of everything going on in a messy cluster of mobs), those Skeletons can all shoot you for free and take a TON of health out quickly. And in general when there's a huge cluster of mobs that includes tons of ranged enemies, it's aggravating taking tons of ranged hits because you just can't keep track of every angle they're coming from to dodge them all as you melee the rest of the group (because there's always more).

    What I mean is, densely-packed areas feel very clustered and sloppy, without including the enchants. Geomancer Raid parties  are the worst. They box you in from off screen.

  • 1
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    • Mobs moving much faster and players and mobs doing more damage could be added. Also, it could be raining lava or hailstones or tornadoes or sandstorms could happen a once in a while to make Minecraft Dungeons more challenging. 
  • 0
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    I want to keep it simple. So ur not dying having fun, enjoying yourself.

    then an armoured vindicator ( the one holding something that looks similar to whirlwind ) with a enchanter giving it gravity pulse. Not to mention it having electrified, double damage and deflect. I mean….."…… cmon most bosses in this game are easy to kill . Op enchanted mobs are harder then mooshrom boi and 1-2 other bosses. Oh. And you can also have a necromancer with multishot, levitation shot and delfect.

    plus an enchanter giving it double damage. Add some unique artiifacts. Weapons need a buff. You could do this by making radiance what it was before it’s aura wasn’t that big when you punched something.

    summons are good but……. They don’t do AOE……….. also, add a new rarity. Like…… blessed?

    it could add in blessed and unique artiffacts. Fighters bingings are really good but they take long to get.  Make them more rare. Don’t delete the items though. Upgrade them. Make ranger good.

    buff katanas. NERF VOID STRIKE. Void strike just removes all skill. Put it away. It was cool, but people can one shot your bosses. About my idea with adding a new rarity. Make there be a customisable mystery armour

  • 1
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    If you want a well-made and FAIR game, why is Levitation Shot still on mobs? Get hit by it on a Snareling and tell me about how you didn't die as the swarm came in and attacked you while you were being force choked (for some reason) out of being able to do anything about it, because Levitation Shot disables ALL of your controls.

    This is putting aside how Fire Aspect, Committed, and Crit are on ranged mobs, which are supposed to be trial-only. The mechanics behind Levitation Shot are so abysmally horrible. It's the antithesis to good game design in every aspect. There is absolutely no aspect about it that's fair or engaging in a positive way. Who on God's green Earth green-lit this, and why on said Earth was something with these kinds of mechanics even conceived in a game like this?

  • 0
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    Can you make Minecraft Dungeons for Android pls

  • 0
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    Minecraft Dungeon's Difficulty Curve is way too dificult and the mobs are way too overpowered, even if you go afk and come back you would of already died 3 times by the time you come back, nothing is truely overpowered unless you are 1 difficulty level below your reccomended but you get no good loot at all so it makes it pointless to even play if you don't get loot, when playing at high difficulty levels the mobs get so op even the unarmored unenchanted mobs instantly turn into a miniboss, the villiage merchants at the camp are insanely useless even for the "luxary" villager and that even more useless lootbox villager is insanlely pointless.

    How loot works in general is just insanely stupid, when you friend kills a mob and drops loot it only drops for their instance and not for yours, this discorages playing with friends because either they get really good loot and you get really bad loot at best and no loot at worst, trading with the villagers dont help at all as their trades primarily apply to your power level and practically everything does, loot, gifts, you name it, it might even be linked to your power level, gifting is utterly pointless  because the gifts you recieve lose all of their enchantments and also lose their power level and can become useless to you aswell.

  • 1
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    Loot chances in higher difficulties needs to be increased and the general mob power needs to be decreased in general for less powerfull mobs, loot should be synced to every player and depending on how many players have joined increase the amount of loot dropped per player and make only loot dropped when an enemy is killed by that player, an item's power level should be effected by rarity and or looting and also not be capped by the power level, gifting should be intirely be reworked and not relient on a villager, power level and how many times you've played, how it would work would be by making it a simple button on a username that takes you to a gui similar to most roblox games with a trade feature but with the ability to trade emeralds and or enchantment tokens, Apocalypse Plus difficulties should be silently decreased by 1 but without decreasing loot drops to make it slightly easier so you can actually play the dlc you bought with real money instead of grinding all the time with no reward at all!

  • 0
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    Why don't you adjust the difficulty level forever? As everyone says, certain enemy enchantments are too powerful, or their power is abnormal.

  • 0
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    I think it's a great feature now, but I would love it if more levels past +25 were added in. Given the fact that there aren't enough bosses in the base game to continue the unlocking trend (1, 2, 3... bosses defeated to unlock the next triplet of difficulties), either make it unlockable with DLC, or better yet, keep it at 7 bosses to unlock each set of difficulty levels to allow players without DLC to unlock the higher levels.

  • 0
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    My friend is able to pet the Wolf in the Camp but I can't! He say there is an animation and everything but all I can do is click on him and nothing happens! Please fix this, I wanna see a happy wolf! :(

  • 1
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    Make. Item. Pickup. Button. Separate. From. Attack. Button. Period.

    You realize that having them both the same causes our attack inputs to be eaten up, and also it makes fighting with melee while stuck at a doorway literally impossible, and that we have other unused buttons we could assign that action to, right?

    -Shin

  • 2
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    When are you clowns gonna remove Levitation Shot from mobs?

    I don't mean to say it that way to be rude. It's just that the ENTIRE playerbase has been speaking against it, and we all agree that at this point doing nothing about Levitation Shot is just an enormous JOKE.

    It's not fair. It's not balanced. It's overpowered. You can die getting hit by it once. Why does it disable the player's controls? Why does levitating make it so the player cannot use artifacts or attack or potion? In normal Minecraft, players can do everything they normally could while levitation. Why does it force-choke them in Minecraft Dungeons as if Darth Vader is in the game?

  • 1
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    I wish devs would stop pretending Levitation Shot is a fair and balanced enchant for mobs when it completely immobilizes you for a few seconds, making you free to take damage from mobs, and then you take fall damage on top. And then ranged mobs having Crit hasn't been fixed either. If there's a group of Snarelings with it, they can tear you apart real fast if you don't have Guarding Strike + Iron Hide Amulet or Potion Barrier. It's a ridiculous amount of damage, and they can attack rapidly.

  • 1
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    I don't know why, and I may be wrong about this, but it seems like you hate soul builds. The reason is because, they're not very good to begin with. They can get the job done, but not as effectively as a mage build, a melee build, a ranged build, a rolling build, or any shadow build. They have the least payoff with the most effort required for it. You have to play very carefully and tactically when using one, especially a pure soul build that's all focused on soul combat.

    Meanwhile, the support for soul builds is awful compared to other support.

    • Soul Siphon is an amazing support effect... but it's only a 5% chance. It should be 10 or 15%, since 5% means 1 out of every 20 attacks. It's not reliable, especially when soul builds rely on having a lot of souls, and they can only get souls from weapon kills and from Soul Siphon.
    • Soul Focus is only a 30% damage boost. Why? Fire Focus, Lightning Focus, and Poison Focus are all 75%. It feels like blatant disdain for soul builds, since Lightning Focus with Thundering on some weapons is insanely strong. Poison Focus on Vine Whip and Encrusted Anchor is ridiculously good. And Fire Focus with Satchels is great as well. Soul Focus should also be 75%. Even 50% would be better than 30%.
    • Players start levels with 0 souls, so soul builds that rely on souls to fight are at an extreme disadvantage, relying on Soul Siphon's measly 5% chance. Players should start with at least 150 souls.
    • Souls travel way too slow, hurting soul gathering even more.
  • 1
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    Why haven't you guys nerfed/balanced mob Deflect yet?

  • 1
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    There should be like another secret cow level for completing the arch illager in apocalypse plus

  • 1
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    Maybe there could be an Apocalypse++ Difficulty? Your character would only get 1 life per level-play-through.