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This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

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Apocalypse Plus Feedback - Tell us what you think!

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  • 1
    Registered User commented
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    i'll keep it simple;

    1. GOTTA INCREASE THE SPEED ON MOST WEAPONS

    2. gotta nerf some of the enchantments of the mobs 

    3. To add playability, create a multiplayer type camp where you can search online for other players and complete specials levels for unique weapons/armors that are guaranteed 3 slots of enchantments and will make the playerbase grow. 

     

  • 1
    Registered User commented
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    Well, pain cycle isn't a bad enchantment unless you don't have leeching or radiance enchanted into the melee weapon. The reckless enchantment is. It cuts your health by a staggering 60%, which increases enemy damage by that same amount. And for what, increased attack damage? I think the reckless enchantment needs to be nerves in health reduction. 15 or 10% is better than 60%.

  • 0
    Registered User commented
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    apocolype plus is too easy with a good gear, you should make a corruputed mode that a mobs are enchanted and better gear, this would be a game changer!

  • 0
    Registered User commented
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    My complaints are the same as every one else’s yet nothing has been done to fix a broken game. This game is really fun but in the later apocalypse levels when nearly all enemies are enchanted it really highlights how broken almost all the enchantments actually are on enemies. The game quickly turns into getting randomly getting one shot by either thorns or deflect half the time. The other half is running into enemies that have both protection and healing on. Meaning it takes an eternity to kill them and only if you have burst moves to even take them out before they heal each other back up. The game is a hack and slash game but quickly turns into getting hit once and running away til you can heal every single encounter. Lightning can easily be a once shot death, gravity on the exploding guys is not fun, multishot is a disaster on some mobs. Get rid of the enchantments or change them a lot or I’m just done. I’ve always been told I’m pretty good at games but I don’t have the patience or skill to make it through a level when the game doesn’t want me to. Spawning 2 or 3 bosses right next to me when it’s difficult enough to handle all the enchanted enemies around me is just ridiculous.

  • 5
    Registered User commented
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    Levitation Shot was a mistake. Pure and simple. There is nothing fair about an enchantment that stuns you for a few seconds and causes hefty damage at the end. If you're in a group of mobs and this hits you, you can consider yourself down a life because the other mobs are free to hit you in that time while you're unable to do ANYTHING (no attacking, shooting, artifacts, or potions) for some reason. Why does it stun us? It doesn't in normal Minecraft. We should be able to attack and use potions and everything. Nothing in the name of the enchantment has anything to do with stunning/incapacitating us. Just levitating.

    And I know I don't speak for just myself. No one thinks it's fair or good. A group of enchanted mobs that includes even one Levitation Shot enemy is deadlier than anything in the game. If you don't understand the significance of being completely immobilized for a few seconds during a group mob assault, you need to playtest on some more Apocalypse+25 levels and try standing still for that amount of time in any group and see how long it takes to die. It's not long. It's why getting hit by Levitation Shot even once can cause an instant lost life no matter what the player does (because they can't do ANYTHING while they're floating).

    Also, Anchor still has a dead zone right in front of the player. Spider Cave hunt spawns are still awful and unfair. Sometimes Squall Golems are immune to Voidstrike and Gong. Various other bugs I thought I'd mention.

  • 2
    Registered User commented
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    I actively hate the drops in this game, or rather I hate when things drop, because they always tend to interrupt my attacks. Why is the attack button and the pick-up/interact button the same thing? It makes food/arrows/potion/gear drops a minefield in a battle location, since they block your attacks. It makes fighting in doorways IMPOSSIBLE. If you wanna attack near a downed player or revive them with an enemy nearby, it's a coin flip which action your character chooses.

    This is a fundamental design flaw that I'm not sure how it's existed so long. If you have 300/300 inventory, it makes combat ridiculously hard. If a piece of gear drops, you can't attack there because it makes you try to pick up the item instead, and you can't pick up the item because you have no room for it, so it becomes a hazard zone for you because you simply CANNOT fight any enemies there.

    There needs to be a separate action for the two commands, so players can choose to bind it to whatever they want.

  • 0
    Registered User commented
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    Apocalypse Plus levels are fairly easy to finish with more players... up to Level Plus 25 without a hitch.

    I wish there were an infinite number of Apocalypse Plus levels to advance through, like a "high score" or something.

    Everyone would be jealous if they saw someone wearing 3000 level armor...

  • 0
    Registered User commented
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    These people are right about apocalypse plus: very horrifying. However, if you simply skip soggy swamp, you may feel a little better. Wanna know why? Here’s why: The cave system is almost always surrounded by several minibosses, enchanted mobs, and raid captains making beating soggy swamp almost every time physically impossible unless you go on a lower difficulty, clear out all the raid captains and take their banners (So they don’t instantly respawn), then go back to playing. Sounds easy, right? Yes it is, but it’s also horrifyingly mundane. Even so I am so sad with this Corrupted Cauldron business it has great potential but needs a lot of nerfing, for instance it should not be able to summon mobs other than cauldron slimes in exchange for maybe a ranged attack of some sort. Other bosses that need to be changed:
    • Redstone Golem: How is it fair to be insta-killed by a mine from the minefield attack if it appears underneath your feet, how do you escape that I tell you?!,
    • Evokers can summon infinite vexes.
    • Nameless One is too easy, he should hover around the battlefield when Idle.
    •Redstone Monstrosity: Ironically, the cubes he summons are by far more deadly than the boss itself, moving at speeds more than triple the player’s speed and take many hits to kill one as well as attacking very fast.
    • Arch-Illager: Just needs a smidge more health to be perfect.
    • Illusioner: it’s a little too powerful to be referred to as a miniboss.