In October, we released new threat levels to Minecraft Dungeons in the form of Apocalypse Plus. This feature provides further end-game content to those who have conquered the game past the Apocalypse difficulty and want a greater challenge.
We’re looking for your feedback so that we can continue to iterate on the feature and provide the best gameplay for those looking for more of a challenge. How does difficulty feel? Are the rewards satisfying and worth pursuing? Let us know all your thoughts in this thread!
We want your voices to be heard and your feedback impacts the development of Minecraft Dungeons. We'll keep gathering feedback on Apocalypse Plus ahead of any changes we may make with future updates.
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Minecraft Dungeons has many unique weapons and armors, and yet a good majority of them are now useless since they're just too slow to attack or don't have enough protection against higher level Apoc enemies. What good will the next DLC's new items be if they fall into the same category of being useless? Mob movement speed and chance for mobs to revive on every mob type paired with mob damage are some of the main offenders.
Enchanted Mobs enchantments are overdone. Gravity, Fire Trails Damage over Time ticks, Health Regen, Electrified, Thorns and Deflect in a game with limited combat. There's some really stupid enchantment combinations I've seen that shouldn't happen. Regen, Reflect, Thorns? Protection, Regen, Thorns? Gravity + Fire Trails? Gravity + Electrified?
You can basically trim it down to combat with enemies isn't fun AND is not rewarding.
People might say, if you find the higher Apocalypse difficulties too hard, don't play it. They're right, you don't have to play it. Currently, I can farm anything I want on lower difficulties, then use the Blacksmith and bump them up to 169, and completely bypass playing anything on the higher Apocalypse. Daily Trials are also flawed. Since I want the highest level gear, there's no point in playing the main game. I'm stuck waiting for Daily Trials. There might be no point in doing that either, since the next power level increase makes it pointless.
End Game Gameplay Loop Flawed
Limited character space made me erase a lot of thoughts.
Electrified enchantment is too deadly for players right now.
Also when mini bosses and final bosses are much weaker than a bunch of enchanted zombies, it makes game much less fun. Please make boss fight more interesting in AP+ levels.
the daily trials need a slider to choose the difficulty and not always be the max
Electrified enchantment on mobs needs to be nerfed, in apocalypse plus, accidentally standing too close to an electrified mob is instant death. I find it strange that enchanted mob packs are more deadly than the bosses themselves.
1. We are getting common items like the Totem of Healing and common bows as rewards for daily trials on +20. The reward should not be completely random but should be unique items that help us get through +20 levels. Why else struggle through the "trials".
2. Today I found three "corrupted seads" at the same time in the luxery merchant. This is supposed to be a luxery merchant.
3. In my opinion, the regular +20 levels should be the hardest to complete. The trials should fall between +19 and +20 in difficulty. Like I said in suggestion #1, the daily trials should reward you with items that help you get through + 20 difficulty.
We are getting unique items in Apocalypse + with blank enchantment slots. I wasn't getting blank enchantment slot back in Apocalypse 7 before the update. Why have blank slots in harder levels? Im even getting blank slots (that means just 5 or 6 enchantments available) all the way up in +14.
1. Buff more weapons. The pickaxe is getting boring. Don't nurf the pickaxe again, but buff some weapons. I'd love to be able to kill a pack of mobs in +20 with a venom glaive or growing staff. It would bring variety to builds.
2. Enchantments on mobs are unbalanced compared to enchantments on us. One hit to a mob with thorns can kill you. But if I have thorns, a mob can hit me multiple times. The enchantment is useless against more than one mob. There is no balance there.
I get the point of making the game more challenging. Right now, +14 is about equal to what 7 was before the update if you have your gear maxed out. Anything above +14 requires very specific items. We should be getting buffed unique items in the daily trials so we can beat harder levels. Make it worth our time.
Balance the game for high level content (apoc 20+), not low level content. Buff weapons like whips, katanas, daggers, swords, rapiers, claymores, gauntlets, hammers, scythes, glaives, bows, shortbows, staffs because if you noticed: nobody ever uses those weapon types on high level content. Why? Because they don't scale well compared to other stuff like the (now gutted) pickaxe. The fact that the pickaxe was nerfed but nothing else was buffed baffles me. We only had so little options to work with on Apoc 20+ already, now were down to a Cursed Axe and Fighter's Bindings. Quite frankly, neither of those weapons suit my taste. For a game that is clearly designed on flexibility and "creative" freedom (as there are no classes), the way things are balanced at this point contradicts what seems to be your guy's design goals for the game. There is no net loss for balancing for high level content, in fact; theres a gain. In lower level content, the options become vast (and more so than in high level content).
I hate apocalypse + its awful mobs kill you in a few hits this makes the game no longer fun i wish a apocalypse + never happened or if you can can mojang you please reduce the revival persentige and the mob damage i am fine with the mob health just please reduce the damage a little bit if you can thank you.
I have been enjoying it so far! Up to Apocalypse +15 with pretty good results. Though some of the other comments are right that a lot of the combos of enchantments on monsters can get overwhelming, especially things like deflect/thorns (which is going to shut down any regular arrows) or regeneration/protection is hard to bust through. I would like to see more variety of daily quests, they seem to fall into the same locations pretty regularly. I really enjoy the challenge they bring, ass you can't necessarily just bring in whatever you've been using for a long time to get through them. I'm looking forward to seeing what's coming with the next season pass/DLC!
I like apocalypse plus but I wish it had many many more uniques for the same weapons but they could have very special enchantment binded to it that would only be available on the weapon and the weapons would get better as you get higher up in apocalypse plus.
Hey Minecraft Dungeons team let me know what you think of this
A dlc or free content added to the game, Endless survival gameplay possibly added to the nether or can be separate, 1 or 3 levels that you can play going through multiple stages in one level survive as long as possible until your 3 lives are lost but in between beating each stage because it's endless you'll be able to buy and upgrade gear in between stages to keep you going, increasing in difficulty and higher rarity gear drops
see how many stages you lasted in that level and this would be awesome end game content especially after all of the dlcs are out slowly increasing the item power level, gear higher than 174 up to like 180 or 190 but only obtainable in these endless levels and you'll need to last long enough beating enough stages to have access to higher power gear
Or just add an endless Apocalpse Plus/Hardcore to the difficulty slider that'll continue to increase the power of item drops everytime you hit a power level milestone the gear drops power will increase and so will the difficulty.
The "enemies respawn" mechanic on high Apocalypse levels is not a fun play experience, period. Having to stand there over every body and wait to see if it reanimates is clumsy and tedious. Creeper respawns are completely unfair and unfun; at the very least I'd say remove them from the list of enemies that can resurrect. Additionally I'd say an enemy can't resurrect more than once, but really I think the whole system should be scrapped for something else to add difficulty.
Daily Trials potentially rewarding 170+ drops from completion is neat, but once you choose your enchantments, you're stuck - you can't use the blacksmith to reset them, because it drops the item level back to 169. This makes it a very painful FOMO situation where you feel like you can't commit to an enchantment on this super high-end gear because you might choose wrong. Along those lines, I think you should be able to see what the other available enchantments were in a slot, even after you enchanted it, so it helps you determine whether there's opportunity for an alternative setup with that item. Maybe Daily Trials should be something you can run more than once per day?
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I think apoc + should have better rewards. Something more than reroll for rares. The 'rewards' are just not worth it
I really like the idea of a much harder level for a much better chance of gear. it also fells an added on thing as it's part of the apocalypse difficulty and not it's own thing. well done.
The sheer amount of enchantments on mobs combined with when they appear lead to a lot of circumstances where you lose all your lives on the first group of mobs. It takes all control out of the hands of the player and boils down to praying the you got good enough RNG to survive the first several waves of mobs. This gets even worse with the daily trials. Although there are a few trails that make beating Apocalypse+ easy, most I dont even want to try because I know how broken the enchants on the mobs will be. The main issue is enchanted mobs, they don’t work well as a way of increasing difficulty. An enchant mob not only can get many powerful enchantments, but also get a health buff making fights a group of enchanted ZOMBIES harder than a boss fight.The randomness is in all the wrong places and that needs to change to keep people playing.
I dont want to play the game anymore just because you cant make progress anymore in a fun way. once you reach Apoc+ youre limited to 2-3 boring builds. for example I wanted to make a new Emerald build but I dont feel like playing the DLC at all to get the new gear. Playing on normal Apoc is not fun because of my overpowered gear ranging from 140-160, and its not fun trying to get the gear you had in lower level.
A great solution would be making any gear that is above 117 (current highest Apoc7 gear) be labeled as Apoc+Gear and they will have a special property. Let's say I got a Wolf Armor, gear level 156, this weapon is too strong for Apoc7. So what if I can just click a button and as long as it's activated, the gear will go to 117 level, so I can play on normal Apocalypse with my favorite gear and enchants. I actually think that Apocalypse is a GREAT challenge that can be tweaked a little bit, but my main argument is that its suppose to be a side challenge, not a new difficulty the game forces you to play on. .this challenge is FUN to play SOMETIMES. I think that by making gear viable in two different difficulties of Apoc, players have the option to play a hard challenge that is rewarding, but ALWAYS have the option to back to a more chill game, without needing to get different gear.
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I just want to give you my situation here, I got a Healer Tank set, a bee set and more items I really like, but now I have to play on a really hard difficulty to use them :(I think it would be cool if they would introduce a prestige system of some kind
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Some of the mob's enchantments seem to be too powerful:
- Electrified is way too powerful. A group of mobs with electrified is guaranteed instadeath, and really puts Heart of Ender to shame. It's especially overpowered considering the range it has, often being more powerful than the mob's melee attacks.
- Fire trail kills you almost instantly when you walk into it, should be nerfed.
- Regeneration is way too fast and can make mobs practically invincible in certain cases.
Also the recommended difficulty is a bit too high on Apocalypse+. Maybe you can change your recommendation level in the settings, or make it an algorithm based on how much you succeed a mission on specific difficulty levels?
And all these enchanted mobs right at the beginning are completely impossible for soul builds. Maybe prevent enchanted mobs from spawning right at the beginning and farming you to death, or maybe you start with a halfway filled soul bar?
The electrified enchantment is way too overpowered. The electrified enchantment for the player requires a roll then does minimum damage to nearby enemies. The electrified enchantment for mobs is usually 1 to 2 strike instant kill... seems a little off balanced... combine electrified with regeneration on a mob and its pretty much game over... needs more balance. Such over-powering has caused my peraonal game play to decrease.
Apocalypse+ is good so far until I get camped by some Skeletons and Skeleton summoners. Which was not the best because I had to use the iron golem for that but although it was alright.
Hi all, i think that game is broken right now. With 171 power level armor and weapon you cant survive more then 30 seconds in level where raccomended power is 161... pickaxe is broken, now on 9 december the mistery armor with partial invulnerability on roll is broken, invulnerability in downed to 0.3 second (before was 1 seconds that is the minimum to have sense). I hqve all DLC but i refuse to buy the new DLC levels if the game remain broken. All of our community agree with this comment and also my online friend player doens play anymore like before... mobs are too much strongest of our armor, items and enchant. In one video on youtube, 04Am show (using a mod on pc) how game required a power level of 211 or more to play with this type of monster mob. Now this game is unplayable. And partial invulnerability on roll, that was the only way to play, now is broken! I really invite you to make some adjustment. Thanks all
Fantastic work on he stuff you add but need to look at some of the instant kill enchantments. There is challenge and there is then the ‘un-fun’ situation caused by electrified being OP, regeneration being a joke sometimes making mobs almost unkillable. These go from tonight to miserable pretty quickly. Also deflect on mobs deflects 100% compared to players 45%....makes any archer build impossible to play and also, there is no visible warning. I mainly die to this when an arrow gets deflected and kills me, it’s not obvious at all. The enchanted text at the top of the screen is unreadably small
My wife and I play this game and USED to have fun now we cant even beat Moo. We want to keep play and love getting all the uniques. But now it's just not fun for us. It's not fun when you keep losing all your life a to cows at the beginning of the level.
The higher levels of Apocalypse+ rapidly become unplayable.
The simplest way to put it: instant death is not a better challenge, it's frustrating and not fun, and too many of the combinations produce instant death.
There's no chance to use the knowledge we have of what works best against what mob if we're dead the instant after we see it.
Make the game less hard when you're at apocalypse and apocalypse Plus. I don't stand a chance on my own! I was killed twice in a matter of seconds!I get that it's supposed to be hard, but this is too much, Mojang. Come on. You want this game to be playable by everyone, right? You want everyone to keep buying new DLC, right?We're only human. And there's a common limit.Please. I'm doing you and everyone else who plays this game a favor.My advice is to cut back on the enchantments and focus more on strength over cheap enchantments that players very quickly. If you don't follow this advice The game WILL die out. You don't want that, do you?
Please. Do it for us.
Please allow us to lower difficulty for apocalypse plus. Every time I get new gear to try, the difficulty spikes making it too hard advance. The difficulty advancements should be a choice not automatic. It has taken the fun out of the game. I can no longer play around trying various builds because the way apocalypse plus works only one or two builds will let you progress. The game was promoted for being able to play any character build that you can come up with, but you no longer can because most character builds are not survivable in apocalypse plus.
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Dear Mojang,
I love Minecraft Dungeons, but Apocalypse+ need work. However, I wanted to talk about something else instead.
That something else is the Invisible mob enchantment added in 1.7.2.0. This enchantment made mobs invisible until attacked or near a player. I hated this enchantment with a passion and a vengeance. There was no indication of an invisible mobs until it appeared (barring enchantments like fire trail), giving you no time to react. This alone made difficulties where this enchantment appeared more difficult and frustrating, and higher Apoc+ difficulties became unbearable for any non-speedrunning build. For example, before 1.7.2.0, I could explore all of Creepy Crypt on Apoc +13 with my favorite non-speedrunning build and clear it with a couple lives to spare. The Invisible enchantment made this almost impossible.
Worst of all, no one said anything about this in the 1.7.2.0 patch notes. It made me start to lose faith in you, as it looked like you weren't listening to us players, which I knew wasn't true.
Thankfully, 1.7.3.0 removed this enchantment. I am so grateful that my faith in you is fully restored, and I know you will make Apoc+ better someday. But your adding Invisible behind our backs didn't go unnoticed. Next time, include and describe every change you make in the patch notes. I think I speak for everyone here; we players do not want any more changes that make Minecraft Dungeons unplayable.
Anything above plus 15 and it becomes mind numbingly impossible. When just about everything single mob has electrified, regeneration, double damage, triple speed and so on. I can barely even take two steps before getting one shot killed every few seconds. I love the increased power level cap, but it has become completely unplayable. I keep trying to get above plus 18, but I have not been able to complete a level for a while now on the higher levels. It is no longer fun to play which is disappointing because I loved playing this game and was truly looking forward to apocalypse plus.
Apocalypse + is too hard. Since increasing the power level already increases health and damage, why is mob health and damage still multiplied so much? The rewards for apocalypse + aren't too good either, getting more rares isn't good enough. I'd suggest making items much more likely.
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