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Phantom Nests

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    The area they cover and the toughness of the fight should be scaled, large area : hard boss, but small area : weaker boss. Just so it isn't a huge hassle to clear an area on like a server. Like if you make it so its, every 100 blocks, make the boss really weak, or make it just a spawner. And if its every 10000 blocks, make it super hard.

    Like I said, it should be an adventure in the early game, but not a chore in the late game.