In order to defeat the new Warden, people are already just planning to stack up blocks and hit the Warden when it can't reach them. In some ways, I feel like this really detracts from the gameplay and concept. I recommend that the Warden should back away when it cannot reach the player. So if the player is inside a 2 block space, the Warden will just move away. Another mechanic the Warden could use, would be just moving quickly around. This would make it harder for the player to simply pile up and hit the Warden. Thanks and feel free to express more ideas in the comments that would help this problem.
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