This is a really easy idea to implement, and could help old and new players alike.
Seeing how there is quite a few ender crystals the player needs to get through, maybe it would be a good idea to implement some distinction of how many there is to go, and then they are all gone.
A few examples of how breaking off crystals could be made more clear:
1. Make a blue shield-like overlay over the dragon's healthbar, segmented according to the amount of ender crystals left, breaking off a chunk then a crystal is removed
2. Make Dragon's AI less aggressive then crystals are left, and only use long-range attacks with smaller frequency to incentivize breaking off crystals before fighting proper
3. Add a loud roaring sound effect with no point of reference (omnidirectional) for then the dragon has no crystals left
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