The idea behind this post is to add status effect that change how mobs react to the player, rather than directly helping or harming the player. I will eventually add a link to a post on how to obtain them, though that method will only be applicable if players vote for it specifically.
When the player does something that draws a Pixie's Wrath, all nearby mobs will react as if the player has hurt them without taking damage. This means that neutral mobs like wolves will attack them, while passive mobs like farm animals will run away from them. As another example, if the player traveled to the Nether with this effect, Zombified Piglins would swarm them.
If the player earns a Pixie's Thanks, tameable mobs will act as if tamed, trusting mobs like foxes will act as if they trust the player, and breedable mobs will follow the player as if they held the food the mobs are bred with. This would have more useful effects in the taiga biome than most others.
Please note that neither effect is permanent. All mobs around the player will return to their normal behavior once the effects wear off. Players and developers can discuss how best to balance them. While I will be linking a mob eventually, these effects do not require a mob either. This post is mostly here for the idea of having new status effects. In conclusion, these effects would add some interesting interactions between players and mobs, creating both new ways for players to accomplish goals and new things to avoid.
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