Skulk End biome
Since the deep dark biome in the caves resembles the end, it would make sense to have a connection to the end. The end should have a biome with exaggerated features from the deep dark.
The difference is that this biome gives the player a blindness effect, requiring the player to focus on sound, or subtitles for deff people. This gives the player the same disadvantage as the warden which also spawns there and requires the player to think very outside the box.
The added difficulty from the blindness effect makes this biome a great challenge for the end.
Please sign in to leave a comment.