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49

Wardens Run Away From Very Loud Noises

12 Comments

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  • 4
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    I think this is a great idea! It makes sense too like the creatures in A Quite Place.

  • 0
    RocketManMew commented
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    This is so smart, they would think you are bigger than you actually are. 10/10 idea.

  • 0
    XBStanLT commented
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    Actually, I think they should use the goat's horns to make a trumpet that is used specifically for scaring away Wardens.

  • 1
    Fae2922 commented
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    No, this is an awful idea. The Wardens already have a weakness. They are blind! Please rethink as this isn't a very well thought out comment. <3 

  • 2
    AHelmi Maru commented
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    I think the Warden should not be able to sense you in a noisy place like near the waterfall.

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    They should add a hand bell that you can ring with it in your inventory to scare it off

  • 11
    Blast Burner commented
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    I honestly think that the Warden should get even more aggressive showing to being a very dangerous mob instead.

  • 0
    Evan Diaz commented
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    It should screech when it hears a bell

  • 1
    SirLLerena commented
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    I disagree. Make this mob a real frightening mob, make it the most dangerous in the game, give it no weakness.

  • 1
    MigM12000 commented
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    It doesn't heat, it just senses vibrations, so I don't really think it would really hurt him, actually it would probably alert him and make him go toward that even faster. In the trailer it's shown that he goes slowly towards the slowballs but very fast when the players starts running

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    christianbabbitt1 A Quiet Place is what I was thinking of too!

  • 0
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    What if it got disoriented, then destroyed the bell, ignoring you untill you make more sounds?