The Skulker would live in dark caves similarly to the newly announced Warden, They are 1 block tall and 2 blocks long, they look somewhat like a lizard, they are a very pale grey, and sport white spines and long, white claws, They are invisible in light levels of 7 or lower, though this doesn't make them undetectable, as the newly announced skulk sensor block will be able to detect their movement, they also make audio as they move. They avoid bright light, and if somehow they are caught underneath some, they will scurry backwards into the darkness. These mobs are pack animals, and spawn in trios, meaning where there's one, others aren't far behind. Don't think you're safe if you surround yourself in light, as if there is no way to ambush their target, or nowhere to hide, they will break torches, glowstone, glowshroom, glow berries and sea lanterns, they will also put out fire. Ironic enough, they are attracted to soul fire and will sit by it until it is put out or if the Skulker is aggravated. When hit by it the Skulker will deal 10 damage (5 hearts) to an unarmored player. When killed Skulkers drop 5-15 exp orbs, and have a 25% chance of dropping a Skulk eye, this would be a food item that when eaten would give the player night vision and make them invisible in low light levels for 3 minutes, when held in your off hand, a Skulk eye will allow you to see any nearby skulks
If you want me to update this with audio clips get it to 10 votes, a model costs 150 (i suck at modeling)
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