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Glow Squid Improvement

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  • 4
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    There actually is a blindness potion. I'd suggest looking up the recipe. Another thing, when the glow squid was announced, they said it would NOT harm players. The squid is pretty, and that's about it. I really like the idea of glowing ink sacks.
    To go off that idea, I think the glowing ink sacks should be able to make glowing blocks, and glowing water. That way you'd have a few new light sources.

  • 5
    Registered User commented
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    Great Ideas, I agree! Especially because the tinies kept saying they were distracted by it. This has been suggested before by being accomplished through ink sacks. https://feedback.minecraft.net/hc/en-us/community/posts/360021300792-Blindness-potions

    I think there should be a potion of glowing from the glowing ink sack and a potion of blindness from the regular ink sack. which already utilizes mechanics in the game.

  • 0
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    I like your ideas as well but I think it should be a little more simplistic so here are my ideas

    1. They SHOULD drop glow in the dark dye. This would give the bedrock platform a way to see in the dark without holding torches. (Java players can hold torches in their off hand to travel caves without placing the torch itself)

    2. The glow squids should glow more brighter when it’s night time. This would give the deep oceans more life and live up to the name GLOW squid. (Light level should be equivalent to sea pickles in my opinion)

  • 3
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    I want a potion of glowing that can be use and emits light around the player, the trade off is mob aggro range is further. This way the light can be used underwater while swimming in the under water caves, or under the ocean. Additionally potions of splashing glow will affect mobs, and make them glow Axolotls when use on will further help emit light underwater make them aggro guardians more, and be really cool looking under water. For people not wanting to hurt the mob, if you use a potion of glowing you can go up to the squid with a bucket and milk them for the glow ink, other wise they will stun you for maybe 3 seconds and swim away. So after you kill a few you can glow craft ink sacks into a gue that can be used to make a potion. Then if you want to get more in the future with less hassle, you use potion of glowing milk squid with bucket, bring it back to cauldron, use glass bottle to bottle it for brewing. 1 cauldron makes like 6 glass bottles or something. Adding different dye in the brewer makes light effect different colors. Red light cave flare style.

  • 1
    Registered User commented
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    @ChillValor, Java players can't hold torches in their offhand for it to give off light unless they have mods or Optifine

  • 1
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    When Glow Squids shoot out ink it could either stun mobs and/or give them night vision

  • 0
    Registered User commented
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    I think it should apply an effect called something like ”Focus”, that would forcibly move your gaze towards the [effect strength]th (Maybe? Just an idea.) nearest mob away from you when you’re close (5 blocks at most) to it for a few seconds, making it so your movement would be impaired in an interesting manner, while not completely stunning you, staying true to the description the Tinies gave about it being ”distracting”.

    This could even be used by the player, for example to hunt Rabbits or defend themselves from Baby Zombies.
    It would also allow for map makers to steer the player’s gaze smoothly instead of using /teleport.