So I heard that the glow squid won the mob vote, which I was glad about, until I realized that it didn’t do what the announcement video suggested that it did, distract mobs. I also have an idea for a couple of new potions. These suggestions are inspired by Logdotzip’s video about Glow Squids, despite the fact that he doesn’t seem to always think about common sense. I think that the Glow Squid should stun any mob that gets too close (probably like 2 or 3 blocks), maybe by giving them an effect that prevents them from moving. This would actually make the glow squid rather deadly, because if you get too close you cant move to swim back up to the surface to get air (especially bad if they spawn really deep, which i think they should) I think the effect could last around 7 seconds, enough to really make you worry if you’re going to make it to the surface in time once it runs out. Although you could avoid being stunned by wearing a carved pumpkin. Perhaps the glow squid could drop a new ‘glowing ink sack’ item, which could maybe be used to make a ‘stunning potion’, which has the same effect as a glow squid. Or maybe it could still drop normal ink sacks and a different new item called ‘Luciferin’, which is the chemical that makes animals glow. Another new potion that could be added is a blindness potion, made with ink sacks. Because right now the only way to get the blindness effect in survival is from suspicious stew, so what is blindness even for other than for the stew?
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