A table for negotiating trades with a player or villager.
Dimensions: Circular top with approximately a 2~3 block diameter and approximately 1 block high.
Right-click table to begin trading. Enter items from inventory to offer them for trade. Use a special chat box to negotiate trades while viewing the offers. Leaving the trade interface does not cancel it; there is a specific Cancel button for that. When both parties are satisfied, both must click the Trade button to finalize it.
The trade button will grey out for a player who has not made enough inventory space for all the items being collected; either make more inventory space or ask the other trader to provide less items.
The first few slots for each trader will show the items on the table, for decoration. A player can "trade" with oneself for decoration or storage.
Finalizing a trade will result in an animation where the spin table spins 180 degrees. Shift + Right-clicking the base of the table will turn the spin table 45 degrees. This is entirely for aesthetic.
Expert and Master level villagers can use spin tables for trading, which uses a different GUI, similar to normal villager trading. When using a spin table, they can trade more before a trade deactivates; the player can select larger quantities of trades (as opposed to smaller quantities several times), potentially resulting in slight discounts; villagers may accept trades without emeralds; and villagers may have trades they wouldn't normally have.
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