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47

Cave update - Warden

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  • 1
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    I love this idea!

  • 7
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    It would also be funny and practical if they smashed them, its a good distraction but not permanent 

  • 3
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    The Warden may attack and destroy playing jukeboxes, which yields up their components... so the diamond required could be recovered... or perhaps taken by the warden.

  • 1
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    Could wardens also have a chance of dancing to it, but only for certain discs? Like maybe it would bop to pig step, but then yeet the jukebox if it was playing the Stal music disc.

  • 0
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    That sounds like a cool game mechanic, I support this idea

  • 1
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    Just why, wardens are a new powerful mob, why would they get distracted by music, which they can't even hear.

  • 1
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    I do hope they add that a lot of noise that will overwhelm the Warden. I would love it if jukeboxes/noteblocks could do this, since it'll give them a functional use (and it would be fun). I do hope the Warden doesn't dance to the music, but does look like its overwhelmed since I think that'll add to the spookiness factor

  • 1
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    SuchusRex

    The warden is blind, not deaf, and before you say it's attracted by vibrations, keep in mind that all noise is vibration. Furthermore, when the Jukebox plays music, it is constantly vibrating, so it would make perfect sense, if it distracted the Warden.

  • 2
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    Maybe not disoriented, that I think we should save for TNT and fireworks. But perhaps it could get distracted by it and head over there. Them we could have to possible interactions it either hits the juke box and ejects the disk, dances to it, or observes it for a little bit and then ejects the disk.

  • 2
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    I think it should eject the music disk not destroy the juke box. I also think you should be able to use bells, and not blocks for this as well.