Given the difficulties that remote learning is posting for so many children, a simple answer to the problem would be gameifying the learning time they do. Currently so many students are being emotionally exhausted by doing video call based classrooms.
Frankly it's essentially like "Work from Home School edition" and we shouldn't expect kids to have to adapt to remote learning the way we adults cope to remote working. So why not give them something better - something that to kids will feel like a game they are learning in. To teachers it'll just feel like another tool in their remote learning toolkit.
From the teacher's side, they'd have a non-Minecraft interface for controlling the current Classes mode and interacting with each modes specific features.
Add features like:
- Classroom mode: Kids characters are 'locked' into their desks facing the "front" of the class. They can move their head around a bit and such, but mostly are intended to be listening and watching the instructor. In this mode teachers can: play videos, display their video feed(webcam), present other files etc.
- Recess Mode: Lets the kids run around and play on the map to have social breaks. Once recess mode is over (teacher hits a button or a timer) the kids characters are warped back to their class room.
- Testing Mode: Similar to class room mode, but each character is in their own area. This isolates the kids from each other but allows the teacher to monitor each student and be there to address any questions.
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