Currently, beds can easily be used to fully skip the dangers of night time, making building an shelter almost entirely unnecessary and decreasing the importance of weapons, armor, etc.
If you go to sleep early enough, mobs won't even have a chance to spawn.
I suggest two changes to fix this:
1: Once you wake up, the game calculates how many mobs would have spawned if you had stayed up all night, then spawns them either all at once or over the period of a few seconds if you want it to be less lag inducing.
2: Instead of waking up a few seconds before dawn ('dawn' defined here as when mobs start burning) you instead wake up a minute or half a minute before, giving mobs some more time to be a threat.
This makes base construction more incentivized and also notably makes adventuring much more dangerous.
Speaking of adventuring, there's another issue that this would help with: Often, a lot of the early game and even more mid game can be bypassed by adventuring for a short while until you find and loot a few generated structures. All you need to do this strategy is some food and a bed to skip the threat of the night, whereas if this suggestion is implemented, you'll want some gear and other supplies as well, making it something you can't just do on your first day.
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