The shader community has been longing for a powerful engine to help build upon their packs. Currently render dragon imposes a limit on what the community is able to create. the thing I am proposing is to make Render-dragon's inner workings accessible to everyone, so that we the community can write our own custom shaders and be on par with Minecraft Java editions shader community. Right now all we can do is create PBR textures which is a start but very limiting.
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