This idea was conceived in regard to the combat system tests, but would be a fun addition for survival as well:
The nausea effect should lengthen the time it takes to eat food and drink potions, or even prevent it entirely. This would give nausea an actual game altering mechanic, and would add another layer of complexity into the combat system. For example, a splash potion of nausea could be used to prevent an opponent from spamming food during combat. This would turn the full-saturation fast-regen problem into a new layer of depth to play around with. Certain items such as milk could be unaffected depending on what's best for game balance.
This change would also be fun in survival. Nausea is currently a very rare effect, so this change would give it a reason to be used more often. For example, in the future it could be used by a dangerous new nausea-inducing swamp mob!
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