Currently, at least in the Bedrock version, if you cure a zombie villager, their trading prices are to give you anything in their sell list for 1 emerald, and to give you 1 emerald for anything in their buy list. This leads to players on a server all essentially being able to convert 1 feather or 1 coal into 8 diamonds from then on. While it might make some sense for a villager to be 'grateful', and in gameplay terms, to give some profit for the expense of curing them, you could accomplish that profit with 1 or 2 discounted trades of each available trade option, and thereafter have balanced trading prices, rather than a system that's not far removed from having a player using creative mode handing out free stuff to everyone.
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