Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

17

Pillager Caravan with villagers

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    Registered User commented
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    I like small things like this that add the the game

  • 1
    Registered User commented
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    Small side suggestion: How that could work spawning in they could spawn out of render distance, or at least 50 blocks away, so you encounter them already moving along realistically, above y=50, and only in some biomes like plains, the open varients of Forests, Deserts, and Savannahs, and away from Villages. That way it can't happen anywhere for an advantage/getting stuck (Like underground, in the ocean, or in a Dark Oak Forest) 

    Being Biome specific would also make it much more unique, unlike the Wandering Traveler, meaning if you're always in a Mountain Biome, the Pillager Caravan won't spawn in the Mountain Biome. 

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    Registered User commented
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    I like this idea as it explains how illagers maintain their population. Perhaps there would be a weak iron golem in the caravan that can't attack .

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    My idea is a little different, but similar enough to post it here. So, as we already know pillagers don't attack baby villagers. My idea is that in about 10% of pillager patrols there is baby villager on a lead. The baby villager would follow the pillager with a banner. It basically means that pillages kidnaps children and train them to be pillagers. Player have the choice to rescue baby villager, and when it grow up and have a job there will be discount waiting.