The Flaw are a very rare, but tactical mob you can encounter in the End, they're floating spinning cubes of Void that appear out of cracks in the reality.
These cracks are like spawners for them, you can only get rid of them by exploding them with a failed spawn set (Bed or Respawn Anchor explosion), surrounding the crack in Glass will stop it spawning more.
A Flaw will not move while in any player's view, but while looking away it'll move at 40 blocks per second and can't go into Boats or Minecarts.
If a player tries to throw a projectile (arrow, trident, etc.), the Flaw will absorb it, and then throw it out in a random direction, and trying to use a melee weapon on one might result in a Thorns-like reaction.
They're mostly indestructible and while they can't take damage, they CAN be mobilised and then evaporated.
They can't move if they're near any Glass and can only be destroyed by explosions.
When you find one in the End, if it manages to reach you, it'll give you Blindness and Nausea for 30 Seconds...
and it'll also give you a status effect called "External Trail" with an icon of an outlined black square.
If you go near your spawn point, the effect will cause an invasion, summoning 4 cracks and some Flaws.
The Flaw will have more traits here:
They cause light source blocks within 15 Blocks to flicker rapidly,
They also cause Redstone Output Blocks to fluctuate whether they're emitting power or not.
Cracks would only spawn a Flaw 5-7 mins each.
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