In regular Minecraft, killing passive mobs (cows, sheep, etc) is a necessary part of survival. In Dungeons, it's completely unnecessary. The only time I kill the passive mobs is when they are accidentally targeted or too close to my melee attacks.
I would like a game option that avoids targeting passive mobs or allowing my character to damage them. Perhaps, in exchange for not killing animals, food drop rates for monsters can be increased slightly.
I don't like killing the poor sheep or cats if I don't need to.
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