basically, this would be an added optional argument to commands that either output a set of coordinates or use coordinates as input.
coordsave would allow for commands that output a set of coordinates to save those coordinates and create a name to reference them by, and coordload would allow for a set of coordinates to be loaded.
the syntax for coordsave could be something like /locate <StructureType> coordsave<string> and the syntax for coordload could be /tp <targets> coordload<string>, with <string> being the name the coordinates are saved to.
saving a new set of coordinates to an old name would overwrite the old coordinates, and ideally, there would be a "lastcoords" name built into the game that every command that outputs coordinates saves to, so that the last set of coordinates used is always available.
This would improve the game for both high-level command users and low-level command users, as it would allow for mapmakers to keep better track of location targets in their maps and would allow for the location of entities to be saved for later use in a way that doesn't require setting up a scoreboard (which is something that makes me feel stupid every time I try), while also allowing casual creative mode players to save points of interest to return to later so that they don't need to worry about losing a build or writing down the locations of everything, or even just a quick way to locate the biome that they want to build in and tp there immediately.
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