Even though I generally like the mob, there's one main complaint that I have to agree with; for some, phantoms are frustrating or tedious to avoid.
Right now, if they spawn, unlike any other mob, you can't avoid them by running, nor dodging, nor lighting the place up. In Java, they're the only mob you can't spawn-proof for. and to some, sleeping in a bed as a requirement can feel tedious when you're already at your home base in the middle of something.
So, here's the tweak; Make phantoms spawn less frequently near player bases.
In the game, there's this thing called regional difficulty; as you spend time in a chunk, its value increases. Right now, Phantoms are coded to spawn more frequently the longer you spend in a chunk. It's really counter-intuitive; it means that places you spend time making safe, like your base, will have more and more phantoms, and there's nothing you can do about it.
Instead, Phantoms should spawn less as regional difficulty increases, rather than the opposite. In other words, the more time you spend in certain chunks (like your home base), the less Phantoms will spawn to hunt you. Finally, some safety.
However, in the wilds, phantoms will spawn normally. We'd be mostly threatened while exploring at night rather than when building at night, while right now, it's the opposite! This one tiny change would already go a long way to help phantoms feel more avoidable!
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