In beta 1.16.20.5, the hostile mob despawning radius is too small and reduces the number of spawning spaces significantly. However, in the beta 1.16.0.59 and below, mob build-up was still possible if the player was standing in the corner of a chunk and the despawning radius would then cross simulation distance if it's on 4 chunks. To add more spawning spaces while also making sure mob build-up is fixed, mobs should despawn when outside the simulated chunks and when 120 blocks away from the player. This provides parity-(ish) with the java edition and won't break previous mob farms while successfully improving overall gameplay
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