When you create a world, there are a random history generates that can somehow affect the world generation.
Some players are actually want to see lore, I know that minecraft is sandbox and histories are made by players, but it would be cool if there would be unstable lore that will make peoples want to play minecraft many times instead of just "play and forgot" (I'm about survival modes).
When you creating a world, you can turn on lore in generation options. It can be readen in game - may be book with your lore can be found in dungeons, or if you playing with cheats (or with a special gamerule) you can read it with command.
How lore would be generated and how it will affect the gameplay?
From parts. For example, game will have the starting "The world was created by X" And game will choose from: Villagers, Beasts, Cubic god, etc. If it choose villagers, there will be more villager and pillager-related structures, maybe exclusive ones. If beasts, game will increase the hostile mob spawning and maybe create exclusive drops. If cubic god, it will have more often have the natural disasters and will increase of chance, for example, having a lightning struck at player. Later, there will be more parts: "it was cursed by X" or "it was destroyed by X" and etc... Then, it will be parts that explains more about history and lore. And the final part of the lore is should be why the player are here, in this world, it will affect gameplay features like damage or even fishing luck.
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