For bug reports, lag, and rendering issues, please use bugs.mojang.com! Share your thoughts on graphics issues like lighting, animations, colors, textures, icons, and effects related to graphics. Torchlight in your hand has been evaluated for its impact on gameplay and rejected.

491

Optimizing Minecraft with LOD

36 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    I think they mean like Distant Horizon's.

  • 0
    Registered User commented
    Comment actions Permalink

    its just completely mind boggling how a simple feature used by all open world games inst inside minecraft already where everything is about rendering and loading chunks.

     

  • 0
    Registered User commented
    Comment actions Permalink

    Bedrock has it

  • 1
    Registered User commented
    Comment actions Permalink

    I've wanted this for many years now. It is a necessary addition considering the future updates that will increase computer performance requirements.

  • 0
    Registered User commented
    Comment actions Permalink

    YESSSS, This should be added!

  • 1
    Registered User commented
    Comment actions Permalink

    This could allow Minecraft to have higher render distances, the game already can handle a huge amount of chunk without bad performance, I say some culling and LOD should be done in the Nether dimension as Bedrock Nether is capped at a low render distance.