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77

Ressource packs in data packs

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  • 3
    Registered User commented
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    I agree that it is inconvenient to install resourcepacks separately from datapacks in some circumstances. Perhaps resourcepacks can be included in datapacks, as the world can have a resourcepack that is not in the resourcepacks folder

  • 0
    Registered User commented
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    Why i cant have a texture packs in xbox !?

     

  • 1
    Registered User commented
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    It should be the data and assets combined together into one.

  • 1
    Registered User commented
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    It would be a very nice add for datapacks; the installation of "adventure" datapacks would be much easier with this feature.

  • 1
    Registered User commented
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    Sería bueno que Mojang hiciera un concurso para los jugadores en minecoin live ganarán mapas,texturas,skin,etc.

  • 1
    Registered User commented
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    A "resources.zip" file, similar to the one found in worlds, at the root of the datapack would work well.

  • 1
    Registered User commented
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    this is wise

  • 0
    Registered User commented
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    I was searching around to see if I can integrate a resource pack into a data pack and unfortunately this post has answered my question.

  • 0
    Registered User commented
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    I think the most intuitive way to implement this would be a pack that contains both a "data" folder and an "assets" folder. The pack.mcmeta would have, instead of a "pack_version" field, a "resource_pack_version" field and a "data_pack_version" field.

  • 0
    Registered User commented
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    To compare to comething a previous person said.

    It should be "data format" : { "min" : [], "max" : [] } and "resource format" : { "min" : [], "max" : [] } if they want to keep their current naming for some reason. if it's a data pack with resources it's dropped into data pack section and people will just download the entire data pack instead of just the resource pack when they connect to the server.

    Besides the pack.mcmeta and pack.png there are no shared folders or files between them anyways.