This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

4

Relabeling Gravity pulse as not powerful

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    Well tbh, since at later game you end up with left over enchantment points, i think they should just re-work the enchant, rather then just changing its quality, perhaps they should add some form of damage reduction that comes with it.

  • 1
    Registered User commented
    Comment actions Permalink

    I personally feel the same way about gravity pulse in its current state. The enchantment hinders you instead of helping. I would instead make it push back all nearby mobs every 5 seconds, making it very useful (but not broken(maybe even 6 seconds)) for archer classes. If it were implemented as 4 or less seconds, I’d label the enchantment powerful. If 5 or more(definitely 6 or more), label it as common.