I as well as many others were hopeful for the inclusion of staffs as a ranged weapon in MCD, and with only the Lightning Rod artifact currently coming close, there is huge potential for this weapon type. Here are some suggestions for how this weapon type could function and some variations:
Staffs would be placed in the bow slot in-game as a ranged weapon archetype. Staffs could adhere to very similar rules to bows in terms of variations; 'regular', rapid-fire, soul-gathering etc. and still use 'arrow' drops as ammo, only this would be replaced by an item of different texture and name (such as 'ether' or 'mana') and have comparatively higher ammo reserves than bows.
Enchantments could overlap but in the interest of not simply having staffs be retextured bows, new enchantments unique to staffs would be great. Staff projectiles would generally travel slower but have a much larger hitbox than arrows, with visual effects very close to those used by Summoners and the Nameless One. Staffs could be geared more towards group damage, utility, and CC than bows. Firework, flame quiver and soul quiver arrows would not be equip-able while using a staff - this opens up possibilities for 3 more different artifacts to be made to fill this gap.
Space is limited, so in the comments below I will post ideas for enchantments and unique staffs:
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