Would it be possible to have an extra object in the physics object for addons, something like "is_solid", that allows us to have the entity act like a solid object.
Using the boat as the runtime identifier kind of works but the entity is able to be broken like a boat and will drop a boat, and using the shulker as the runtime identifier doesn't allow different size collision boxes (Not to mention the entity will teleport if there's no suitable mounting block).
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