With the ability to set spawnpoints in other dimensions in the upcoming 1.16 version (either via a respawn anchor in the nether, or some custom overworld-like dimension with the recently introduced experimental additions in the snapshot), it would be useful to have a command to teleport a player back to their saved spawnpoint if applicable, or worldspawn.
Killing a player can technically accomplish this, but potentially at the loss of their items and levels and adversely affecting their statistics when it is not intended to do so.
I would suggest a command such as /spawn [username|target selector].
Behavior would be as follows:
Defaults to teleporting the entity executing the command to their saved spawn point and dimension, or worldspawn if none found, same as running /spawn @s
Teleports "SomePlayer" to their saved spawn point and dimension, or worldspawn if none found
Teleports all loaded entities their own saved spawn point and dimension, or worldspawn if none found
This command should not be available to players in general, unless a gamerule is also introduced to allow something like just using /spawn on self as a target.
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