This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

6

Difficulty settings

3 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    No this shouldn’t be the case, since later difficulties like adventure and apocalypse offer extra equipment and add to a natural progression, along with the difficulties on each individual level.

  • 0
    Registered User commented
    Comment actions Permalink

    Unlocking adventure and apocalypse from the start takes away from the natural progression of the content that's exclusive to the later difficulties. You complete the game once, then you get access to more equipment and level previously not accessible. Removing this would be unhealthy for the game.

    That being said, individual mission difficulties shouldn't be locked away once you're higher power, but the better gear should be, to encourage the player to go out of their comfort zone to improve and get the best loot. If they want a chill laid back experience then they can play lower mission difficulties, but shouldn't be rewarded with the same tier of loot as later difficulties because that makes the harder content pointless. You should be rewarded for completing that harder difficulty with better loot.

     

  • 0
    Registered User commented
    Comment actions Permalink

    I think he means the Difficulty slider not Adventure or Apocalypse.

    If that is the case, sure why not? But you would probably get absolutely wreckted playing at the hardest setting when completely new and have no items, but it's true it should be the players choice to do so.