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Include babies and zombie villager curing in tick speed adjustments

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    Registered User commented
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    What do you mean when you say "tick speed"? Do you mean the actual tick speed or the random tick speed that is variable as a gamerule? If you mean the actual tick speed, that's not changeable in vanilla, and I'm pretty sure that if you change the tick speed using mods, all game events happen faster, including baby growth and villager curing. Random ticks apply to blocks only, no exceptions. The way that random ticks work would make it incompatible with entities. Besides, babies all grow up at the exact same rate and villagers always cure in the same time, and there's no reason to make them random.

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    Registered User commented
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    About the thing with baby mobs growing up and villagers curing in the same time (the comment not the forum), they are random, for you could sit there for 10 minutes waiting for a villager to cure, or have a baby mob grow up overnight. or you could have a villager cure almost instantly and have a baby mob take 10 minutes. its not a set time for everything, if it was that would take away from some of the realism in the game.