Making cave maps like most of the other posts suggest creates the problem of how to generate several layers of terrain in a flat image. Currently, as of snapshot 20w19a, any map generated in the nether will create a gray and brown static pattern and the player marker will spin rapidly, making maps pretty useless in the nether except for placing banner markers which seems inconsistent. Since the addition of the ability to make properly linked nether portals above the bedrock ceiling in 1.15, the nether ceiling has become a legitimate part of Minecraft and allows for players who have reached late game to construct farms, create nether hubs, and even just build large structures and pixel art with extreme ease due to it being completely flat. I propose that the maps in the nether show the nether roof instead of this static to allow for more creativity. I was able to create a somewhat functional form of this with very limited understanding of java in about 30 minutes of looking through the code by literally changing "hasNoSky" in the nether world provider from true to false. That's all I did. Changing this however did produce darker lighting in the nether. Now obviously I'm not an expert and my solution was very basic and makeshift and didn't take into account the new nether code, but simply removing this strange exception in map generation (wherever it is) and just using the normal code for map making should fix this.
Please sign in to leave a comment.
2 Comments