for instance, I have a recipe in a datapack that adds a recipe for 2 slabs into a plank, but I'm trying to make it work by chance via the /loot command from 1.14. Normally this would be done via an advancement and a function, but that method won't work due to that breaking when the doLimitedCrafting gamerule is set to true, which I'm needing on and Currently, the crafted scoreboard trigger only does it via the items in the registry and not via the recipes registered via datapacks, so a scoreboard won't work. so what I'm thinking is instead of
"scoreboard objectives add (name) minecraft.crafted:(item)" the objective trigger would be changed to...
"scoreboard objectives add (name) minecraft.crafted:(path to recipe)
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