Zombified and Normal Piglin hostile behaviors should be switched
I am a huge fan of the nether update so far, as well as most of the features as they pertain to the new mobs. There is one suggestion I would like to make about the piglins and zombified piglins, though.
I believe that the aggression pattern of these mobs should be switched. I think normal piglins should be neutral mobs until aggravated by the player, whereas zombie piglins should be hostile towards the player by default unless the player is wearing gold armor. The reason I say this is because of the level of intelligence each mob has.
Normal piglins are obviously smarter than their zombified variants as they are capable of bartering and are fully alive (they are living things with fully-functioning brains). Zombie piglins, on the other hand, are not at all capable of this level of thought: they cannot barter and, being undead, assumedly have less or non-functional brains.
The level of intelligence of these mobs should be expressed by their hostility towards the player. A sentient being like the piglin, with the mental capacity to trade, should not attack the player by default as that would make it harder for the player to conduct business with them. Instead, they should allow the player to barter with them as neutral mobs, attacking as a tribe if one is hit. Zombified piglins should therefore display the hostile behavior that ordinary piglins currently have as all other undead mobs are totally hostile; the gold armor detail would still make them unique from other undead mobs.
Please sign in to leave a comment.
0 Comments