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Remove Dispensers? (hear me out)

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    I ran out of Characters but I wanted to list some cool effects enchanted Bows and Crossbows could have. But First I think in addition to the Bow and Crossbow ender pearls or chorus fruit could be used as a randomiser without it the dropper selects the items in order giving the ability for both ordered and randomised behaviour.

    Universally

    • Unbreaking  = Enchanted bows and Crossbows last longer before breaking in the new slot.
    • Curse of Vanishing = the Bow disappears reverting it back to a dropper.
    • Infinity = Infinite use of Items or ammo.

    With arrows, snowballs, fire charges and other projectiles would be basically as expected

    • Flame = Fire Arrows
    • Power = Shoots Further
    • Punch = More Damage
    • Multishot = Shoots multiple at once also uses 
    • Piercing = Hit through Multiple Enemies

    With TNT

    • Infinity = Infinite TNT to replace TNT Dupping with a more legitimate method.
    • Power =  Will shoot the TNT out 1-6 blocks away based on the level of Power.
    • Punch = Nothing
    • Multishot = Places a TNT on Adjacent Blocks too. Pointed up or down, 5 TNT placed, Pointed sideways 3 TNT is placed.

    With Flint and Steel, Sheers, Bonemeal

    • Power =  Increases Distance these items work, so for flint and steel it can light 1-6 blocks away based on the level of Power same goes for sheers. Consumes more of the items or durability
    • Multishot = Increases the width range by one on either side of the facing block. Consumes more of the items or durability
    • Piercing = Works through walls.

    With Wearables, Bottles, and Buckets, Enchantments, do nothing and also items with no dispenser functionality could do nothing are dropped out like usual as it is, afterall, an Item dropper.