There should be a way to change what blocks you can use bonemeal to grow, along with how much this makes each block grow. This could go in the tags folder, under the name "bonemeals.json" and formatted like this:
{
"replace": false,
"values": {
"minecraft:wheat": 2,
...
The value would be how many random ticks it simulates. This would allow people to make things such as bamboo (for Java), cactus and vines grow faster using bonemeal without having to code any ridiculous logic for different types of plants.
There could also be a way to choose between values randomly, something like this:
"minecraft:wheat": [2, 3, 4],
Or this:
"minecraft:wheat": [
{
"ticks": 2,
"weight":10
},
{ ...
You could even run functions:
"minecraft:wheat": [
{
"function": "datapack:do_a_thing",
"weight":10
},
{ ...
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