The Curse of Harming:
- The player will take x% of the damage done to a mob, sort of like thorns but applied it to all mobs.
- The percent of damage taken will be determined by the level of the curse:
> Curse of Harming I - 25%
> Curse of Harming II - 35%
> Curse of Harming III - 35%
- Can be applied to any weapon, including:
> Sword
> Trident
> Crossbow (If the crossbow hits multiple targets due to multishot or piercing, the damage will be applied only once per shot.)
> Bow
> Axe (Will not apply damage if used as tool)
- Tools with this curse will also lose durability x% as fast, again depending on the level of curse.
This could be very useful to map makers and could make combat more strategic and fun.
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