Updating the Structure Block area-selection by including a click & drag ability to the selection box. As a visual-person, I always have trouble figuring out my bounding box x & z.
> For example, in the game currently: (it's usually not this easy)
- Identify my starting offset x/z as well as length and width.
- Visually check it, correct the offset (always have my +/- backwards)
- Lowering Y to 0 (placed the structure box at ground level, not into ground).
- Swap the X & Z values around, because I never get it right the first time either.
- Checking visually again, figure out my height and set it.
- After checking it visually once again, Fix my height because I was off by 1 block over or under.
- After checking it visually another time, Save it.
> Instead of all that:
- The player selects a "drag selection" button & the Structure Box Popup disappears.
- The creative-player is now allowed to drag 3 transparent boxes around for x length, y height, and z width. Dragging from inside the selection will move the offset.
- The player confirms by pressing the [ENTER] key / [OK] button.
I would personally appreciate any dragging behavior --- it could be relatively moved in 3 ways.
- Either the player's cursor controls the relative x/y/z position
- The player's own movement around the map.
- Or perhaps the player can select X, Y, or Z, the dialog disappears and they can use the arrow keys (fixing their position) to see the box change in real-time; hitting the [ENTER]/[OK] key to confirm the change and go back to normal.
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