Say if someone is decorating a christmas type map and they want to include Christmas Chests but don't want to go through using a resource pack or wants to have both Christmas Chests and regular Chests in their world; what do you do?
Why not just have a NBT tag to toggle if the Chest uses the Christmas texture or not?
/data merge block X Y Z {ChristmasTexture:1}
Or better yet why not add this functionality to the Debug Stick!
This would make it easier for players who aren't skilled with the data commands to use this feature.
Selected "christmas_texture" (false)
"christmas_texture" to true
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