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Thick Potions for Tipped Arrows

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    About time we had other potions put to use. With the right amount of balancing and data implemented, the thick potion would be perfect for the game, although I'm not sure if I'd apply it to tools. I'd propose that shields or full armor sets can give the player their effects, but certain ones like water breathing or fire resistance should have a time limit before disabling, allowing for the turtle helmet, potions and enchanted golden apples to maintain relevance, so for example while holding the shield, you activate the potion effect until the potion wears off, and in the case of armor, it could require a full set for the potion effect to activate.