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Occasionally, redstone dust's texture doesn't match up well with what blocks it is actually powering. In particular, this is most noticeable when it's at its lowest possible signal strength. On bedrock edition, the pattern seems to be that redstone dust powers every block its texture touches until it becomes attached to two or more other pieces of redstone dust, in which case the only block it powers is the one directly below it. Also, java edition apparently doesn't follow the same rules.
I think the most intuitive way for redstone dust to behave would be for it to instead power every block the texture is touching. For example, in the video above, the 3-long wire configuration would power both lamps under its endpoints, and likewise for the L-shaped configuration. Placing redstone on top of all the lamps would power all of them, since the middle redstone dust's texture would be + shaped.
This could be a problem for java's redstone "dot" texture since redstone in that shape could only power the block below it, which would be a really big downgrade. This could be avoided by either changing their texture or making them an exception that just behaves like a + shape.
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