Combative Advancements = When two or more advancements branch off of one, they are ordered by OS load order (bad, preceivably inconsistent, ugly) every time.
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Problem: This makes it borderline impossible to line things up nicely and it breaks any attempt at creating a pattern that uses Combative Advancements.
Easy Solution: Add another parameter in the advancement jsons ("hierarchy ":"1", for example) so that players may manually order them above one another, or simply alphabetize them in these scenarios. Either method would solve the biggest design issue with advancements right now.
Thank you. I adore advancements, and it's always nice to see this (mostly) player friendly system get some love <3
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