
The glimmering honeycomb is a new brewing ingredient, crafted much like the glistening melon. When added to a normal potion, it would result in a new variant:

An aura potion works a bit like lingering potions, but it is centered on the player who drank it. The drinker also does not receive the effects. Aura potions would likely need to have a shorter duration than normal potions, so as to not be overpowered. (I'm thinking 1:30 base, and 4:00 extended?) Instant Health/Damage would instantly have their effect on all mobs/players within range.
The potion particles (link) would be changed to show that an entity has the aura effect. These bee-like particles fly out towards any living entity within the aura's radius, and give them the potion effect only while within the radius. With a single glimmering honeycomb, the aura has a radius of 3 blocks. But you can brew it again to upgrade the radius to 5 blocks.
I think this would add a new dynamic to PvP, whether through encouraging "support" players in team situations or by using negative effects to discourage melee combat.
On the technical side, potion effects would need a new tag - auraLevel - to determine whether the effect is an aura, and the range of the aura. This could also be used in adventure maps to add more depth to enemies.
My original Reddit post is here.
Thanks for reading, and happy holidays!
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