Many Minecraft players crave challenging survival gameplay, like defending their base from dangerous monster attacks. Others are content setting up a house, torches, and a bed to keep the mobs away. It can be difficult to cater to the former audience without alienating the latter. As such, player choice is the key element of this suggestion. (Note: this suggestion focuses on a new block, but it is meant to alter gameplay, thus I have included it in this section.)
I propose a new block: The Altar! It would be crafted with early game monster materials, like Rotten Flesh and Bones, so players could quickly add a perilous twist to their survival world, if they choose. Once nightfall arrives, an active (i.e. placed and switched on) Altar would attract newly spawned monsters towards it, even from afar. Under the influence of the Altar, they would become Aggressive Mobs. Similarly to Zombies besieging a Village, these Monsters would pathfind their way towards the Altar (hopefully with better AI), and attack players. Rewards could be decided by Mojang.
Building and defense go together like peanut butter and jelly, but Minecraft has not quite lived up to the potential of this gameplay loop. With the addition of the Altar and its Monster Sieges, player-built structures could gain new life as personal Monster-fighting strongholds--all without encroaching on others' preferred playstyle.
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