Basically, the idea is to add new variants of Farmland. They all have their own perks and downsides, and it should some strategy to a part of the game that has been unchanged for so long.
You get these new Farmland types by tilling the respective block with a hoe, like you do now. If it isn't specified, assume that you still need the regular requirements for tilling and hydrating farmland.
Dirt Farmland
The basic one already in the game. There will be no changes to how it works.
Podzol Farmland
Increases the yield of crops planted on it, but it needs to be right next to a water-source for it to become hydrated.
Mycelium Farmland
Increases the growth rate of crops planted on it, but the yield is decreased.
Sand Farmland
Decreases the growth and yield of the crop. It can't be trampled. Good for decoration or for incredibly desperate survival situations.
Soulsand Farmland
Significantly decreases the growth of the crop, but when it is harvested, the crop won't be destroyed. Instead, it will revert 2 stages, and start growing again. It also doesn't require water, allowing you to grow crops in the Nether.
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