The more hurt they are, the less loud they are.
Alternatively they could change their uh-huhs and hubs to sound like it hurts just to talk.
For simplicity's sake I'd only have the pained speech clips play when a villager is "bloodied" (50% health or less), or at 75% health or less for baby villagers and nitwits.
A visual cue might be helpful too--a mini-tornado might be constantly whirling above their heads, as if they were delirious from pain. Or their unibrow may be raised up in a human expression of sadness or crying.
Hurt villagers might modify their trades to require a food item in addition to what they normally ask for.
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