When you have equipped your trident with summon enchantment in your main hand, an elder guardian (or any other new mob) whose soul is trapped in the trident will come out to fight any mob that attacks you. The mob will be summoned when you are damaged, or in underwater as well. But when the mob is summoned it will cost 10% of the trident's HP(the trident's HP will decrease to 1% if it has 10% or less HP). You will be able to ride this mob letting you travel faster in underwater and making it easier to escape hostile mob or any other danger. Also when riding the mob on the surface of water, the mob should be able to jump similarly like dolphins do(or maybe even higher) letting you escape many obstacles that's present underwater. The mob will provide water breathing effect (or maybe a few other effects as well) when summoned. Changing the trident to any other item in your main hand will cause the mob to disappear within a short period of time. Tridents with summon enchantment can be found on shipwrecks, monuments,while fishing (only 5% chance while fishing in the ocean) and on high level enchantments(if possible maybe with a special item). If the trident with summon enchantment breaks, the mob that's trapped in the trident will be freed and will not aid or obey any of your orders leading a free life and will attack you or any other mob that will harm it.
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