Not sure if it belongs in biomes or graphic section.
I came up with an idea how to make Minecraft more visually appealing. This is somewhat partially featured - foliage and grass slightly change their hue depending of the biome but let's push this concept slightly further :)
I thought that each individual block of the most common naturally occuring ones (grass, leaves, ice, netherrack, etc) could have slightly different color saturation than its neighbours (using colormap system that's already implemented in the Java edition - not sure about other ones). This way the game would look more visually appealing and the giant, empty spaces might look slightly less empty (I'm looking at you, superflat worlds).
I attached visualization of my idea below. Note that the color blending doesn't have to look exactly like on my picture and might be much more visually appealing if someone competent implemented it :)
Examples aren't really "randomized" but I hope you get the idea - most saturated blocks don't appear near the most desaturated ones.
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